Modo Basics
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Hey there! This will be my first public tutorial series, so I'm very excited to get new users up and running with Modo! In this series I focus on delivering the basics and each video is a self contained topic meant to be easily referred back to. I've included a PDF outline for the entire course so there is no need to go re-watch for a forgotten hotkey or tool name. The outline also has links to pursue more in depth information on a topic (in an effort to keep videos shorter) and links to any script kits I use and demonstrate. If I use any scripts I will always first demonstrate how to do it in baseline Modo so that you aren't required to have the scripts to follow the course.
I have included a video in this series with an brief overview of how to set up Modo's Round Edge Shader in a high to low poly game modeling workflow, which I have used and proven to be a huge time saver in production. The plan was to release more substantial future tutorials following that workflow in detail, but unfortunately work has been busy. Like, share, and, as always, feedback is greatly appreciated!
Topics by Video
- 00. Introduction
- 01. Preferences and Navigation
- 02. The Items List
- 03. Selecting Geometry
- 04. Main Tools
- 05. Sub Division Surfaces
- 06. Item Centers
- 07. Action Centers
- 08. Work Plane
- 09. Round Edge Shader
- 10. UV Mapping
Special thanks to: Tor Frick, William Vaughn, Warren Marshall and the rest of the Modo community for helping me develop my workflows and inspiring me to share.
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